#include "pch.h"
#include"CP2.h"
#include "CVector.h"
#include"CProjection.h"
#include "CFacet.h"
#define ROUND(d) int(d+0.5)
#include <afxwin.h>
class CCube
{
public:
	CCube(void);
	virtual ~CCube(void);
	void ReadPoint(void);
	void ReadFacet(void);
	CP3* GetVertexArrayName(void);
	void Draw(CDC* pDC);
	void Draw2(CDC* pDC);
	void Draw3(CDC* pDC);
public:
	CProjection projection;
private:
	CP3 P[8];
	CFacet F[6];
	CP3 quardrP[4];
};
